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NPC Generator

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Advanced [show]


Gilbert Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his greatsword. He has a hunchback. His blonde hair is still thick. His eyes are brown and he is always smoking a pipe.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the north

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Blackwood, Male Human Ranger 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp.


Social Check DCs


Gennal Siannodel, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. He sports a long black beard, and similarly colored long hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Passionate. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Gennal Siannodel, Male Elf Ranger 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2 Alchemist’s fire. 4 Thunderstones. 4 Thunderstones.


Social Check DCs


Joser Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean pastel cloak covering his clean studded leather. His silver hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a very good compulsive liar and kleptomaniac.

History: Joser lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Criminal record, Family. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Joser Honeypot, Male Halfling Warlock 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp. Sardonyx (80 gp). Blue quartz (13 gp).


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears green trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His fur is red and very short. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a brothel owner, Spring was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Mentor, Job. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Spring In the Wind, Male Tabaxi Sorcerer 5
Medium (5'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 700 gp. Brown-green garnet (150 gp). 1 Minor magic item.


Social Check DCs


Thamior Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His red hair is unkempt and raggedy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Thamior is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thamior Teinithra, Male Elf Aristocrat 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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