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Advanced [show]


Robert Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. He wears a feathered hat to cover his moderate length brown hair. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.

History: He got into the Spy business at a young age. A gifted student he started as a Weaver, but he got bored and became a Spy. He has drifted from career to career and currently works as a Spy.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he's repulsed by the pc

Flaws: Antagonistic, Lazy. Bonds: Attractive, Immigrant, Job. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Robert Allerton, Male Human Druid 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: Amethyst (140 gp). Citrine (30 gp). Blue quartz (6 gp).


Social Check DCs


Hamil Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting blue shirt and pants. His brown hair is cut short with large spiked bangs in the front. He has gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the south. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and many drow want him driven away

Flaws: Ugly, Shy. Bonds: Poor, Job, Enemies. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Hamil Fastfoot, Male Halfling Barbarian 12
Small (2'11") Halfling, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 66 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +7, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +4

Possessions: 2000 gp. Golden yellow topaz (1500 gp). Malachite (13 gp). Blue quartz (13 gp). Obsidian (13 gp).


Social Check DCs


Manfred Kinsley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has decided he is irredeemable

Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record, Enemies. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Manfred Kinsley, Male Human Bard 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 12 (+1)18 (+4)
Skills Deception +6, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 160 gp.


Social Check DCs


Leaf Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a white suit. He carries with him a set of maces, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His fur is brown, silky, and of moderate length. His amber eyes peer out from beneath his wide-brimmed white hat.

Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. His job bores him to no end. He has decided to make it more interesting.

History: He got into the Beggar business at a young age. He found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Leaf Grass, Male Tabaxi Ranger 9
Medium (6'7") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 190 pp. Gold dragon comb with red garnet eye (900 gp). Silver comb with moonstones (300 gp). Old masterpiece painting (1900 gp). Old masterpiece painting (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. He sports a long brown beard, and similarly colored long hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC.

Ideals: Extrovert, Fighting. Flaws: Addict, Antagonistic. Bonds: Poor. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Eberk Thrahak, Male Dwarf Monk 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 200 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Solid gold idol (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Half-Plate.


Social Check DCs

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