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NPC Generator

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Advanced [show]


Cloud Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a grey poncho over his likewise colored trousers and shirt. His lavender fur is singed and shortened. His yellow eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a plains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Joker, Opinionated. Flaws: Ugly. Bonds: Nature. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Cloud Of Snakes, Male Tabaxi Ranger 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 370 gp. Citrine (30 gp). Azurite (15 gp).


Social Check DCs


Arannis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair, while still mostly red, has prominent grey streaks. His eyes are blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Arannis was born the youngest of three triplets. His druidic abilities were realized during a raid on his village. He left for the south, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and to unite with his brother

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Family, Immigrant. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Arannis Dalanthan, Male Elf Barbarian 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. Rose (80 gp).


Social Check DCs


Senteq Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Criminal record. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Senteq Daergel, Male Gnome Sorcerer 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Sun Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He has no fur. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Sun Timber, Male Tabaxi Barbarian 10
Medium (6'9") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 71 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5

Possessions: 250 pp. Iolite (70 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kairon Open, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is braided into rings. His gold eyes peer out from beneath his broad black hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: Born in the north his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Since then, he has sought to make the best of life.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Optimist, Persistence. Bonds: Attractive, Poor, Criminal record. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Kairon Open, Male Tiefling Paladin 8
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 10 (+0)17 (+3)
Skills Arcana +5, Deception +6
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1400 gp. Obsidian (8 gp).


Social Check DCs

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