Rathkran Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze and is in decent physical shape. His crest is scarlet, silky, and of moderate length. His gold eyes are passionate and lively.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Persistence, Artistic. Bonds: Rich, Attractive, Family. Occupation: Laborer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 170 pp. Iolite (70 gp). Blue quartz (7 gp). Malachite (7 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. His white hair is lengthy. He has red eyes.
Personality: Calm and collected, he is a well trained Glassblower. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Carpenter, who enjoyed hunting, Merihim was taken on many hunting expeditions. Cursed with vampirism at a very young age, Merihim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor.
Flaws: Disease. Bonds: Attractive, Job, Rich, Nature. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 6000 sp. Violet garnet (1400 gp). Zircon (30 gp). Aquamarine (1400 gp). Blue star sapphire (700 gp). Obsidian (4 gp).
Hamil Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. His hair is black, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Carter, his mother struggled to pay the bills. Through the years after Hamil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hamil's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Poor, Attractive. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 15
Hit Points 31 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 4 Smokesticks. 4 Smokesticks.
Theren Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His left hand appears badly burned and disfigured. His hair is cut close to his head. His green eyes are slightly larger than normal.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has worked as a Armorer like his mother before him.
Motivation: Further expansion of business; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Philantrophist. Bonds: Attractive, Mentor, Job. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp.
Erky Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a black shirt with thin grey vertical stripes and tan pants. He wears his golden hair up. His brown eyes peer out from beneath his wide-brimmed black hat.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: He was raised in a island tribe. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Artistic. Flaws: Impulsive. Bonds: Adventurer, Nature, Job. Occupation: Banker
Voice: German accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 77 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
