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Advanced [show]


Halander Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blonde hair down. His fierce gray eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Shoemaker in town.

History: Halander was born the youngest of three triplets. A gifted student he started as a Miner, but he got bored and became a Shoemaker. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Halander Bigheart, Male Halfling Adept 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)17 (+3) 10 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Gnoll, Draconic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pelt Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'10" and muscular, this eastern man dresses in collared shirts and wears a proper scarf over his head. His black fur, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.

Personality: Pelt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Athletic, Artistic. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Pelt Mist, Male Tabaxi Warlock 2
Medium (6'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 17 (+3)17 (+3)
Skills Athletics +3, History +5
Senses Passive Perception 13
Languages Common, Giant, Infernal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 210 gp. Deep green spinel (150 gp). Tiger eye turquoise (9 gp). 1 Small steel mirror.


Social Check DCs


Carrie Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and seeks redemption

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Carrie Goltorah, Male Elf Expert 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Darrak Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'1" and is wearing a long, black cloak. His brown hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. A gifted student he started as a Actor, but he got bored and became a Stylist. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and to reunite with his old friends

Ideals: Passionate. Flaws: Depressed. Bonds: Adventurer, Mentor, Job. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Darrak Steelfist, Male Dwarf Fighter 9
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 81 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5

Possessions: 210 pp. Aquamarine (1500 gp). Star rose quartz (30 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Uraim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, tan cloak. His hair is golden and curly. His brown eyes dart from person to person to random spaces in the air.

Personality: Uraim wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Bookbinder, who enjoyed hunting, Uraim was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: To prove his worth to the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Criminal record, Nature, Family. Occupation: Server

Voice: Low and grunting

Attributes [hide]

Uraim Hammerstone, Male Dwarf Wizard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs

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