Three In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His black fur has been sun bleached extensively. His eyes are green and catlike.
Personality: He is calm most of the time but flees social interaction. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he uses money and sex appeal to get what he needs
Ideals: Extrovert. Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 1000 gp. Star rose quartz (50 gp). Smoky quartz (50 gp). Blue quartz (13 gp).
Alexandre Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a tight fitting black shirt and pants, and sports empty pouches on his belt. His red hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption.
Ideals: Joker. Flaws: PTSD, Shy. Bonds: Criminal record. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 300 gp. An abacus with copper, silver and gold markers (110 gp). Old masterpiece painting (800 gp). 1 Minor magic item.
Gimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a white poncho over his likewise colored trousers and shirt. His red hair is drawn into a tight pony tail with a dagger scrunchie. His brown eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Religious. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Garl Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Miner. He carries a battered bastard sword and tarnished sickle as well. He sports a long silver beard, and similarly colored long hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He worked as a nervous Miner and found it very stressful. He now owns his own business.
Motivation: He's repulsed by the PC; and to be a bricklayer again
Ideals: Fighting, Artistic. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. Rhodochrosite (5 gp). Chrysoberyl (150 gp).
Bork Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'2". He wears a tan shirt with thin yellow vertical stripes and blue pants, and his gloved hand is found clutching a nunchaku. His brown hair is braided into rings. His thin eyebrows rest above his beady blue eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east to a Jeweler, Bork learned a great deal about his father's area of expertise. Bork was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bork decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been saving his money to try and buy his sister's freedom.
Motivation: A rival would like him out of the picture; and regain custody of his daughter
Flaws: Ugly. Bonds: Family, Job, Criminal record, Slave. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 200 gp.
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