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NPC Generator

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Nykkan Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He wears his black crest down. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: Nykkan hails from a village terrorized by goblins. In his 12th year, his parents were killed by a goblins raid, leaving Nykkan alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nykkan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: Rich, Enemies, Family. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Nykkan Clethtinthiallor, Male Dragonborn Monk 9
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears a red collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He wears a top hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eberdeb wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: Eberdeb lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Family, Enemies. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Eberdeb Rofferton, Male Gnome Monk 6
Small (3'8") Gnome, Lawful Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Arcana +6, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nuraval took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and to find somewhere to settle down

Ideals: Justice. Flaws: Ugly, Hedonist, Mundane. Bonds: Nature. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 140 pp.


Social Check DCs


Krimp Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'3" northern man, he is dressed in an above average manner. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Krimp grew up listening to his mother's many stories. In his 10th year, his parents were killed by a gnolls raid, leaving Krimp alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Meet up once more with his childhood friend.

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Krimp Berkeley, Male Half-Orc Adept 11
Medium (5'3") Half-Orc, Lawful Evil (CR 11)
Armor Class 11
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 17 (+3)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He carries with him a set of ceremonial daggers on his belt, each one with a ruby on the hilt. He wears his brown fur up. He is very pretty but has cold, dead eyes.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local slave trader

Ideals: Fighting, Opinionated, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Spear Paws, Male Tabaxi Cleric 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 gp. Coral (120 gp).


Social Check DCs

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