Naill Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is muscular with a powerful set of arms. He has wavy black hair. This hazel eyed westerner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: He got into the Tanner business at a young age. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Persistence. Flaws: Selfish, Shy. Bonds: Job, Criminal record. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Banded mail.
Alvyn Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a white small hat and white clothes. Beneath his clothing is a huge mess of scar tissue. His silver hair is cut short with large spiked bangs in the front. His ears are large.
Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Alvyn was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Slave, Poor, Adventurer. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 174 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 21 (+5) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
Possessions: 200 pp. A miniature golden chest with tiny emeralds lining the top (90 gp). Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (500 gp). Gold and topaz bottle stopper cork (300 gp). Silver chalice with lapis lazuli gems (90 gp). Jeweled electrum ring (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Solid gold idol (1200 gp). 1 Medium magic item.
Einkil Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His black hair is smooth and relatively long. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Einkil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job
Flaws: Ugly, Hedonist. Bonds: Enemies, Religious, Job. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 105 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 4000 gp. Jade (130 gp). Citrine (30 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a bow on his belt. He keeps his long black hair kept up in a rat tail. His eyes are a pleasant amber.
Personality: Carrie is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, Carrie has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears green trousers with brown and white striped suspenders. He wears various colorful collared shirts. His black hair is greasy and uncared for. He has gleaming, smiling amber eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 67 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
