Ozyman Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His job bores him to no end. He has decided to make it more interesting.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Mortician father left him crippled. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and seeks redemption
Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Mentor. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Golden yellow topaz (300 gp). 1 Masterwork Common Melee.
Glim Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with green lining and desert motifs. His blonde hair is unkempt and raggedy. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Ugly, Emotional. Bonds: Poor, Adventurer. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Climber’s kit. 1 Climber’s kit. 1 Spyglass.
Nil Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Performer does. His black hair is knotted and matted. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He worked as a nervous Performer and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 500 gp.
Three On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His red fur is heavily combed to the left. He wears round tiny glasses practically rammed into his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.
History: He was born to loving parents in a slum to the north. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item. 1 Minor magic item.
Lorm Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his blue robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut short with large spiked bangs in the front. His green eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Lorm was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: To be a Dyer again; and further expansion of business
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item.
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