Hoglik Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a green top hat and green clothes. He has a small bristly mustache and wavy black hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the west, but his parents moved at a very young age to the north. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Damien Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple green robe with black stripes complete with hood. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is still thick. He wears crescent spectacles with a black brim.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Navigator job and began his own company from there.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Shy. Bonds: Religious, Job, Family. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 58 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Undercommon, Goblin
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 700 gp. Fiery yellow corundum (800 gp). Blue star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flame Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears baggy green pantaloons and a brown scarf. He keeps his lavender fur in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a desert tribe. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Tabaxi compassion.
Flaws: Racist. Bonds: Religious, Nature, Enemies. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 73 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 300 pp. Embroidered and bejeweled glove (2000 gp). A roughly beaten golden orb (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item.
Goroth Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white collared shirt and grey pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is styled in orderly dreadlocks. He is baby faced.
Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Bounty Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.
Motivation: To pay off his debts; and an old rival family wants him found
Flaws: Antagonistic, Addict. Bonds: Family, Poor, Debt. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 12)
Armor Class 13
Hit Points 44 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 400 pp. Hematite (11 gp). Moonstone (60 gp). Smoky quartz (60 gp). Zircon (60 gp). Emerald (600 gp). Jet (60 gp). Carnelian (60 gp). Fire opal (600 gp). Smoky quartz (60 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He has a slight overbite and is overall scrawny. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Morkral hails from a village terrorized by drow. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Bonds: Job, Rich, Enemies, Adventurer. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 82 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Terran, Abyssal, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 400 pp. Red garnet (60 gp). Blue quartz (5 gp). Jet (60 gp). Tiger eye turquoise (5 gp). Alexandrite (1400 gp). Violet garnet (1400 gp). Azurite (5 gp). Eye agate (5 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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