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NPC Generator

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Advanced [show]


Alston Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He wears a tan armored body suit, with a simple black line shooting up and back down. His hair is blonde and very short. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with painting.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Alston Oomtrowl, Male Gnome Monk 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Merihim Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is purple, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Merihim will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Extrovert, Impeccable. Bonds: Rich, Attractive, Adventurer. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Merihim Rescue, Male Tiefling Barbarian 6
Medium (5'0") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Thar Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. His hazel unseeing eyes seem to look past you.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Thar was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.

Motivation: His religion dominates his actions; and marry his brother to traveling adventurers

Flaws: Disease, Antagonistic. Bonds: Rich, Job, Family, Religious. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Thar Badger, Male Half-Orc Warrior 13
Medium (5'8") Half-Orc, Chaotic Good (CR 13)
Armor Class 11
Hit Points 88 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +9 / 4d4+5, Ranged +5 / 4d4+1, Grapple +5

Possessions: 800 pp. Chalcedony (80 gp). Freshwater pearl (14 gp). Onyx (80 gp). Star ruby (1600 gp). Alexandrite (1200 gp). Red spinel (60 gp). Tiger eye turquoise (14 gp). Star rose quartz (80 gp). Golden yellow topaz (1200 gp). White opal (1600 gp). 1 Medium magic item.


Social Check DCs


Soveliss Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. He is physically well-built. His golden hair is smooth and relatively long. He has brown eyes and a blue hat with a white feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Soveliss was born in the north. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the north.

Ideals: Disciplined, Joker, Persistence, Entrepeneur. Bonds: Rich. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Soveliss Holland, Male Half-Elf Druid 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 14
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Athletics +3, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 600 gp. Violet garnet (1500 gp). Fire opal (400 gp). Aquamarine (1500 gp). Freshwater pearl (16 gp).


Social Check DCs


Thamuz Moral, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'0". He likes to wear ponchos typically of a light black in addition to tight pants, and his gloved hand is found clutching a bow. His purple hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of brigands once and for all.

History: The child of northern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Immigrant, Job, Slave. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thamuz Moral, Male Tiefling Monk 5
Medium (5'0") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Nature +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 10000 cp. Aquamarine (700 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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