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Shump Stanford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shump is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Impeccable, Justice. Bonds: Attractive, Religious, Family. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Shump Stanford, Male Half-Orc Adept 11
Medium (5'1") Half-Orc, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 27 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)10 (+0) 15 (+2)16 (+3)
Skills Performance +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1900 gp. White pearl (150 gp). Golden yellow topaz (600 gp). Tiger eye turquoise (6 gp). Aquamarine (600 gp). Alexandrite (600 gp). Black pearl (600 gp). Alexandrite (600 gp). Lapis lazuli (6 gp). Azurite (6 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sapply was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted divine powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Gifted, Persistence, Fighting. Bonds: Attractive. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Sapply Shadowcloak, Male Gnome Commoner 13
Small (3'5") Gnome, Lawful Good (CR 13)
Armor Class 12
Hit Points 76 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 12 (+1)11 (+0)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (100 gp). 1 Medium magic item.


Social Check DCs


Ar-Baruk Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He tends to wear a large blue jacket. His silver hair is braided into rings. This violet eyed southerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ar-Baruk was born with his father's beautiful face. Ar-Baruk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ar-Baruk decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His spouse's relatives view him with great suspicion; and he would like to get married and retire

Bonds: Attractive, Family, Adventurer, Criminal record, In love, Has a crush. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Ar-Baruk Thackeray, Male Half-Orc Monk 6
Medium (5'6") Half-Orc, Neutral Evil (CR 6)
Armor Class 14
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 16 (+3)11 (+0) 18 (+4)10 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4

Possessions: 30 pp.


Social Check DCs


Trym Kelsey, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a large white jacket. His whole body is exceptionally muscular. His white hair is drawn into a tight pony tail with a card scrunchie. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: Trym was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and wants to raise his children well

Ideals: Gifted, Entrepeneur. Flaws: Hedonist, Racist. Bonds: Immigrant, Family. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Trym Kelsey, Male Human Bard 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 9 (-1)11 (+0)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 60 gp. 1 Banded mail.


Social Check DCs


Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a red and white robe with the hood down. His crest, while still mostly rusty, has prominent grey streaks. He has red eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a ruthless business man, a trait he acquired from his father.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and to find somewhere to settle down

Ideals: Disciplined, Entrepeneur. Flaws: Mundane, Fearful. Bonds: Immigrant. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Azzakh Grrrmmballhyst, Male Dragonborn Bard 6
Medium (6'5") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp.


Social Check DCs

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