Tim Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'11" and usually wears his white robe and has his axe always slung over his shoulder. His chestnut hair is matted, messy, and big. His gray eyes peer out from beneath his wide-brimmed white hat.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Nature, Religious. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Black pearl (300 gp). Tourmaline (160 gp). Rock crystal (20 gp). Zircon (20 gp).
Adrik Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He keeps his brown hair in a flapper bob. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Adrik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Athletic. Bonds: Attractive, Immigrant, Enemies, Poor. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item.
Horza Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His long black hair reaches down to his waist. He has a dull look in his violet eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a Beggar, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To clean up the streets.
Ideals: Optimist. Flaws: Insane, Secretive. Bonds: Attractive, Poor. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).
Godfrey Carlton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. His chestnut hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Interpreter again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Job. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 48 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3000 gp. Carnelian (20 gp). Silver pearl (120 gp). Onyx (20 gp). Black pearl (1600 gp). Peridot (20 gp). Moss agate (10 gp). Fiery yellow corundum (400 gp). Rhodochrosite (10 gp). Fire opal (400 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Churchill, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world; and he's looking for his big break
Ideals: Gifted, Philantrophist, Logical. Flaws: Impulsive. Bonds: Adventurer. Occupation: Mortician
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 69 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Terran, Aquan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
