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NPC Generator

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Advanced [show]


Pirithin Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Addict, Ugly. Bonds: Adventurer, In love, Job. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Pirithin Underbough, Male Halfling Warrior 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 11 (+0)16 (+3)
Skills Religion +2, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp. Sard (80 gp). Rock crystal (80 gp). Alexandrite (1100 gp).


Social Check DCs


Fax Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown coat over a white low-cut shirt, and a Stetson hat upon his head. His crest is cut close to his head. His ears are large.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Rich. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Fax Lhamboldennish, Male Dragonborn Cleric 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Athletics +6
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his pickaxe ready. His silver hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Corkitron was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Corkitron fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Corkitron Stoutman, Male Halfling Ranger 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Insight +5, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Auran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 sp. 1 Good lock.


Social Check DCs


Burgell Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered shield and tarnished bastard sword as well. He wears his white hair down. His eyes are likewise violet.

Personality: Burgell speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burgell fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Athletic. Bonds: Attractive, Religious, Military. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Burgell Nackle, Male Gnome Sorcerer 7
Small (3'8") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)15 (+2) 17 (+3)16 (+3)
Skills Stealth +3, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1100 gp. Sardonyx (20 gp). Brown-green garnet (160 gp). Peridot (20 gp). Lapis lazuli (15 gp).


Social Check DCs


Cask Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'11". He wears a grey vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a sai. He has no fur. His blue eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To prove his worth to the world; and someone believes him a fraud

Ideals: Philantrophist, Gifted. Flaws: Ugly, Impulsive. Bonds: Enemies. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Cask Mist, Male Tabaxi Aristocrat 2
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)12 (+1) 18 (+4)17 (+3)
Skills Acrobatics +6, Investigation +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +3

Possessions: 1000 cp.


Social Check DCs

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