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NPC Generator

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Advanced [show]


Imsh Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of luck around his neck, and a shortspear on his belt. His tied-back hair is red. He has green eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is frequently practicing swordplay.

History: Born in the west to a Guard, Imsh learned a great deal about his father's area of expertise. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by giants. Imsh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Enemies, Military, Job. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Imsh Rodney, Male Half-Orc Rogue 7
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: Star rose quartz (20 gp).


Social Check DCs


Grom Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Grom would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Insomniac. Bonds: Attractive, Immigrant, Military, Religious, Enemies. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Grom Woods, Male Half-Orc Sorcerer 4
Medium (5'4") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp.


Social Check DCs


Bathin Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He carries with him a set of whips, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His long black hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac, Insane. Bonds: Rich. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Bathin Shame, Male Tiefling Rogue 16
Medium (5'2") Tiefling, Chaotic Evil (CR 16)
Armor Class 10
Hit Points 104 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)16 (+3) 10 (+0)18 (+4)
Skills History +8, Nature +8
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Draconic
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1

Possessions: 5000 gp. Black opal (600 gp). Silver pearl (90 gp). Red garnet (90 gp). Moonstone (60 gp). Jet (90 gp). Moss agate (5 gp). Malachite (5 gp). Iolite (60 gp). Aquamarine (1500 gp). Sard (60 gp). Alexandrite (1500 gp). Rhodochrosite (5 gp). Jet (90 gp). Azurite (5 gp). Freshwater pearl (5 gp). Blue star sapphire (600 gp). Violet garnet (1500 gp). Rich purple corundum (600 gp).


Social Check DCs


Howard Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dark leathers with embroidery. His golden hair is singed and shortened. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. Further he is a bit of a stoner and is frequently out of it.

History: Howard was born in the south. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and halfling compassion

Ideals: Justice, Persistence. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Howard Appleblossom, Male Halfling Expert 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Gnoll, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Everard Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Courier, Everard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Courier. He has set out to sabotage the competition.

Motivation: Expand his business; and he feels kind of lost in life

Flaws: Ugly, Depressed, Secretive. Bonds: Poor, Job. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Everard Jacobs, Male Half-Elf Druid 6
Medium (5'2") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Arcana +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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