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NPC Generator

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Advanced [show]


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His hair is chestnut and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Bertram Dumph, Male Human Monk 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 110 gp. Violet garnet (200 gp).


Social Check DCs


Don Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears dark leathers with embroidery, and his gloved hand is found clutching a greataxe. His hair, while still mostly golden, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Don hails from a village terrorized by gnolls. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to find somewhere to settle down

Flaws: Antagonistic, Mundane. Bonds: Mentor, Enemies, Job. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Don Mitchell, Male Human Commoner 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3

Possessions: 600 sp.


Social Check DCs


Lance Stanton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He is bald on top and has large blonde tufts of hair around his ears. His amber eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Lance was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He was granted druidic powers by his dying sister.

Motivation: He is greedy.

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Lance Stanton, Male Human Paladin 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp.


Social Check DCs


Nim Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left hand appears badly burned and disfigured. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person to random spaces in the air.

Personality: Nim is depressed about a lot of things. He tends to be a nihilist. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Nim lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Family, Slave. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Nim Amastacia, Male Elf Monk 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Athletics +1, History +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Raam Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He wears a wide-brimmed hat to hide his balding. His skin is flawless and his gold eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Raam Muse, Male Tiefling Aristocrat 2
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 180 gp. 1 Breastplate.


Social Check DCs

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