Dean Winchester, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He carries with him a set of shortbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He got into the Sculptor business at a young age. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He inherited the family business which he has now maintained for 7 years.
Motivation: He would like to get married and retire.
Ideals: Fighting. Bonds: Has a crush, Enemies, Job. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 60 gp.
Zook Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear black pants and tee shirts. He wears his black hair up. His hazel eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the west to a Tanner, Zook learned a great deal about his mother's area of expertise. He worked as a nervous Tanner and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Flaws: Emotional, Impulsive. Bonds: Job, Has a crush, Family. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 28000 cp. Carnelian (20 gp). 1 Minor magic item.
Cory Stratford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is red, silky, and of moderate length. He has several tiny opal earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Junk Dealer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 1 Banded mail.
Hunter Staurheim, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is renowned for his bright grey suits and hats. His hair is greying and his face has many wrinkles. This hazel eyed southerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a Ruler, his mother struggled to pay the bills. A gifted student he started as a Ruler, but he got bored and became a Courier. He has never given up on his painting dream.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a ruler again
Ideals: Artistic. Bonds: Poor, Religious, Enemies, Job, Adventurer. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 gp.
Barendd Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.
History: His mother raised him in a mountain cabin. Barendd was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Barendd decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1400 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp).
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