Ethereal Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is physically well-built. He has moderate length orange fur. His eyes are a pleasant green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +5
Possessions: 230 pp. Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A roughly beaten golden orb (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Silver comb with moonstones (300 gp).
Mozikth Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a fancy grey suit, he is not a threatening figure. He keeps his blue crest in a flapper bob. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Mozikth studied abroad. After coming to the age of reason, Mozikth took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: Marry his sister to traveling adventurers; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Hedonist, Shy. Bonds: Attractive, Adventurer, Family. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1900 sp.
John Beckwith, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is auburn. His gray eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: John was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new spy responsibilities is difficult
Flaws: Depressed. Bonds: Adventurer, Family, Attractive, Job. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 90 gp. Obsidian (9 gp).
Bertram Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a brown and blue robe with the hood down. He has a penchant for wearing a ring with an oversized jet on his left hand. His golden hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Bertram was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Fisher for hire.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Slave. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 10)
Armor Class 11
Hit Points 104 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1500 gp. Deep green spinel (60 gp). Lapis lazuli (6 gp). Tourmaline (60 gp). Moonstone (40 gp). Obsidian (6 gp). Malachite (6 gp). Rock crystal (40 gp).
Hamil Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. His chestnut hair is thinning but still full. He has a dull look in his green eyes.
Personality: Hamil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.
History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Spice Merchant. He now owns his own business.
Motivation: Wants to work out more often; and to be a engraver again
Ideals: Athletic, Extrovert. Bonds: Religious, Mentor, Job. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3
Possessions: 6000 cp. 1 Banded mail.
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