Pelaios Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'1" southern man, he usually wears his brown robe and has his scythe always slung over his shoulder. He has styled his blue hair well, parting it to the left. His silver eyes peer out from beneath his deerstalker brown hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast desert. He worked as a nervous Barrister and found it very stressful. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Bonds: Job, Nature, Enemies. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 11)
Armor Class 9
Hit Points 68 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 19 (+4) | 11 (+0) |
Senses Passive Perception 18
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 120 pp. Red-brown spinel (100 gp). Onyx (50 gp). Violet garnet (1600 gp). Moss agate (5 gp). Lapis lazuli (5 gp).
Halander Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his tan robe and has his sai always slung over his shoulder. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To pay off his debts; and to be a seamstress again
Ideals: Professionalism, Justice. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Mordai Shame, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tattered old clothes. He has done his best to style his red hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +7
Possessions: 1900 gp.
Gardain Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He wears a colorful flower in his auburn hair. His eyes, though not visible through his cowl, are hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a rivalry with the Church that dominates his actions; and expand his business
Ideals: Disciplined. Bonds: Attractive, Job, Religious, Mentor. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Half-Plate.
Charles Sherwood, Male Human [Permalink]
Personal [hide]
Description: This northern man wears violet trousers with black and green striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His chestnut hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. Charles is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the north, certain he would find work there.
Motivation: To reunite with his absent mother.
Ideals: Disciplined. Bonds: Poor, Immigrant, Family, Criminal record. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Hematite (5 gp). 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
