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NPC Generator

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William Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He is portly but not overly obese. His long red hair reaches down to his waist. He has a dull look in his violet eyes.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: William was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Flaws: Addict, Antagonistic. Bonds: Family, Criminal record. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

William Woods, Male Human Druid 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp.


Social Check DCs


Fibblestib Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His top hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and seeks redemption

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Dyer

Voice: American accent

Attributes [hide]

Fibblestib Waggletop, Male Gnome Ranger 6
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 2000 sp.


Social Check DCs


Rimmon Dread, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Map Maker does. His hair is white, silky, and of moderate length. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Logical. Bonds: Job, Attractive, Military, Immigrant. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Rimmon Dread, Male Tiefling Adept 5
Medium (5'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 9 (-1)19 (+4)
Skills Religion +4, Survival +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Gormogord Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and lanky with angular features, he is an attractive figure. He prefers to wear pastel clothing when he does not wear armor. He keeps his silver hair in a pixie cut. His eyes, though not visible through his cowl, are green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. In his 17th year, his parents were killed by a orcs raid, leaving Gormogord alone in the world. After a stint in an orphanage, he was adopted. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Bonds: Attractive, Guardian, Job, Nature, Enemies, Adventurer. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Gormogord Quickstep, Male Halfling Ranger 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 700 gp. Rock crystal (40 gp). Deep blue spinel (300 gp). Obsidian (15 gp). Alexandrite (300 gp). 1 Minor magic item.


Social Check DCs


Varg Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He has the majority of his body covered in plate. His auburn hair is thinning but still full. His eyes are gray and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: Varg was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Varg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Varg Cotton, Male Half-Orc Fighter 7
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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