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NPC Generator

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Advanced [show]


Tim Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. His long auburn hair reaches down to his waist. His eyes are amber and catlike.

Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Spy, but he got bored and became a Mortician. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Ideals: Athletic, Artistic. Bonds: Military, Job, Nature. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Tim Dalton, Male Human Fighter 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp. Jade (50 gp).


Social Check DCs


Alexandre Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered blue stockings. His long black hair reaches down to his waist. He is baby faced.

Personality: He is calm most of the time but flees social interaction. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a forest tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Insane, PTSD. Bonds: Criminal record, Nature. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Alexandre Birkenhead, Male Human Barbarian 8
Medium (5'9") Human, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 10000 sp. Blue sapphire (1100 gp).


Social Check DCs


Radomir Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: He is unsatisfied with his job; and to be a mortician again

Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Healer

Voice: Whispers

Attributes [hide]

Radomir Cherrycheeks, Male Halfling Cleric 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 900 gp.


Social Check DCs


Azdûsh Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright blue suits and hats. He keeps his black hair in a pixie cut. His thin eyebrows rest above his beady amber eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 6 years old his parents immigrated from the east. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to meet his childhood hero

Flaws: Ugly, Greedy. Bonds: Military, Immigrant, Slave, Adventurer. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Azdûsh Colby, Male Half-Orc Adept 4
Medium (6'1") Half-Orc, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 15 (+2)15 (+2)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Jade (80 gp). Azurite (16 gp). 2 Antitoxin. 1 Alchemist’s fire.


Social Check DCs


Immeral Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Immeral was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Immeral's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Athletic, Gifted, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Immeral Ethanasath, Male Elf Bard 9
Medium (5'3") Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Religion +6
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll, Auran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 1500 gp. Rhodochrosite (11 gp). Amber (90 gp). Star ruby (600 gp). Red spinel (90 gp). Deep blue spinel (900 gp). Silver pearl (90 gp). Clear bright green emerald (4000 gp). 1 Minor magic item.


Social Check DCs

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