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Advanced [show]


Morthos Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of luck on his torso. He has a moderate pudge and is not very fit. His purple hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Morthos studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Morthos Sanity, Male Tiefling Adept 16
Medium (6'7") Tiefling, Chaotic Neutral (CR 16)
Armor Class 9
Hit Points 76 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)18 (+4) 16 (+3)20 (+5)
Skills Arcana +9, Religion +9
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Halfling, Undercommon
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333320

Possessions: 4000 gp. Golden yellow topaz (1300 gp). Blue star sapphire (1400 gp). Sardonyx (80 gp). Star ruby (1400 gp).


Social Check DCs


Thervan Othronus, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He wears his red hair up in a very large beehive style do. His hazel eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Joker, Optimist. Flaws: Mundane. Bonds: Rich. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thervan Othronus, Male Elf Sorcerer 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)10 (+0) 16 (+3)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Chalcedony (20 gp). Jasper (20 gp). Chalcedony (20 gp).


Social Check DCs


Geoffrey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He keeps his brown hair in a flapper bob. He has brown eyes and a brown hat with a blue feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dyer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him

Ideals: Fighting, Gifted, Impeccable. Bonds: Rich, Mentor, Job. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Geoffrey Winterbourne, Male Human Warrior 11
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 59 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2900 gp. Rhodochrosite (9 gp). Azurite (9 gp). Black star sapphire (1100 gp). Obsidian (9 gp). Jade (90 gp). Fire opal (1100 gp). Iolite (50 gp). Coral (90 gp). Moss agate (9 gp). 1 Minor magic item.


Social Check DCs


Gunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a blue suit. His hair is white and curly. His thin eyebrows rest above his beady blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast forest. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Flaws: Ugly, Shy. Bonds: Family, Nature, Religious. Occupation: Server

Voice: Indian accent

Attributes [hide]

Gunter Ramsey, Male Human Sorcerer 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)10 (+0) 13 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs


Dean Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and half-elven compassion

Ideals: Fighting, Athletic. Flaws: Shy, Racist. Bonds: Poor. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Dean Sherman, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 9 (-1)16 (+3)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10 pp.


Social Check DCs

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