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Advanced [show]


Arjhan Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brass crest is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of drow once and for all.

History: The child of a Armorer, who enjoyed hunting, Arjhan was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He has money and likes to spend it; and revenge

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Enemies, Nature. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Arjhan Akambherylliax, Male Dragonborn Rogue 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Nature +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 190 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He usually wears his black robe and has his morningstar always slung over his shoulder. His whole body is exceptionally muscular. His brown fur is still thick. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was always a brilliant, if unscrupulous mind. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nimble. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Nimble Hummingbird, Male Tabaxi Fighter 8
Medium (5'0") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 89 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1400 gp. Black opal (1200 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Glassblower uniform. He has a slight overbite and is overall scrawny. He keeps his white fur in a pixie cut. His eyes are likewise copper. His teeth are white and perfect.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Bonds: Job, Attractive, Slave, Military. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Gale In Shadow, Male Tabaxi Commoner 11
Medium (6'0") Tabaxi, Lawful Good (CR 11)
Armor Class 12
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 16 (+3)18 (+4)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 380 pp. Tiger eye turquoise (4 gp).


Social Check DCs


Trey LaCava, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small plains village. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Racist, Hedonist. Bonds: Rich, Nature, Criminal record. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Trey LaCava, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 3 Tanglefoot bags.


Social Check DCs


Warryn Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bald on top and has large blonde tufts of hair around his ears. His eyes are amber and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Warryn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Warryn's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Family. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Warryn Bafflestone, Male Gnome Wizard 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp. Tourmaline (100 gp). Tourmaline (100 gp). Hematite (8 gp). 1 Minor magic item.


Social Check DCs

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