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NPC Generator

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Advanced [show]


Broce Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large yellow mantle and cape that has been intricately interwoven into his black robe. His auburn hair is still thick. His amber eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the north. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Hedonist. Bonds: Immigrant, Nature. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Broce Folkor, Male Gnome Sorcerer 5
Small (3'5") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. Old masterpiece painting (1500 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item.


Social Check DCs


Thervan Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His blonde hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his father was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers.

Flaws: Disease, Antagonistic. Bonds: Family, Military. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Thervan Teinithra, Male Elf Bard 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Athletics +6
Senses Passive Perception 11
Languages Common, Elven, Orc, Goblin, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 14000 cp.


Social Check DCs


Tûmûg Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, but even with his fine clothing he looks run-down. His hair is short and golden. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Healer business at a young age. He has had some formal painting training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy.

Ideals: Optimist, Artistic. Bonds: Rich, Job. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Tûmûg Wheatley, Male Half-Orc Rogue 16
Medium (5'0") Half-Orc, Neutral Evil (CR 16)
Armor Class 13
Hit Points 52 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)10 (+0) 19 (+4)7 (-2)
Skills Performance +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 1000 gp. Smoky quartz (40 gp). Hematite (5 gp). Zircon (40 gp). Sardonyx (40 gp). Sardonyx (40 gp). Freshwater pearl (5 gp). Obsidian (5 gp). Aquamarine (1500 gp). Chrysoberyl (130 gp). Black opal (1400 gp). Black opal (1400 gp).


Social Check DCs


Nicholas Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars, he is not a threatening figure. His black hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his top brown hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: Nicholas hails from a village terrorized by brigands. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has been saving his money to try and buy his brother's freedom.

Motivation: He'd like to take his coworkers down a peg; and half-elven compassion

Ideals: Artistic. Flaws: Racist. Bonds: Family, Enemies, Job. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Nicholas Gyula, Male Half-Elf Warlock 5
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)10 (+0) 8 (-1)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Darrow Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: Darrow is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Darrow and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Darrow discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Darrow fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to raise his children well; and to prove his worth to the world

Flaws: Depressed, Impulsive, Disease. Bonds: Adventurer, Family. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Darrow Strongbones, Male Halfling Wizard 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Athletics +2, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 70 pp. Moonstone (20 gp).


Social Check DCs

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