Purson Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. His hair is short and red. His eyes are gold.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.
History: The child of a Merchant, who enjoyed hunting, Purson was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is content; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Family, Nature. Occupation: Actor
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 31 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Gnome, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 9000 sp. Large well-done wool tapestry (200 gp). A silver and pearl hairclip (10 gp). Embroidered and bejeweled glove (3000 gp).
Akmen Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Bricklayer profession.
History: Sold as a small child to a wizard, Akmen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.
Motivation: Nothing but the best is good enough for him; and to be a bricklayer again
Ideals: Impeccable. Bonds: Attractive, Guardian, Job, Mentor. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 66 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2300 gp. Rich purple corundum (800 gp). Violet garnet (600 gp). Red garnet (40 gp). Malachite (16 gp). Lapis lazuli (16 gp). 1 Minor magic item.
Kerkad Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of the sun god around his neck, and a hammer on his belt. His rusty crest is still thick. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.
History: He was born in a small island village. Kerkad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 300 gp.
Bundrigo Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He wears his brown hair down. He has amber eyes and a green hat with a white feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp.
Azaki Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and tends to wear a tan poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. He sports a flattop hair cut. He has a tattooed face.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Antitoxin.
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