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NPC Generator

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Advanced [show]


Ar-Gul Fulton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is knotted and matted. His eyes are likewise blue. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Nature. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Ar-Gul Fulton, Male Half-Orc Ranger 7
Medium (5'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Rock crystal (30 gp). Chrysoprase (30 gp).


Social Check DCs


Hugh Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is dressed in earthy colors with a grey and black handkerchief worn on his right side, marred by sweets. His hair is always cut to a buzz. His blue eyes are slightly larger than normal.

Personality: Eccentric and domineering, Hugh will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Hugh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. Some 2 years later his spouse died after the birth of his son. Heartbroken, Hugh never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, In love. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Hugh Crane, Male Half-Elf Druid 2
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Percival Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears white cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His tied-back hair is red. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Percival was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his sister

Ideals: Professionalism. Bonds: Family, Adventurer, Criminal record, Slave. Occupation: Junk Dealer

Voice: Relaxed voice

Attributes [hide]

Percival Wasanthi, Male Half-Elf Cleric 5
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp. Hematite (11 gp). White pearl (90 gp). Black star sapphire (600 gp). Tiger eye turquoise (11 gp). 1 Minor magic item.


Social Check DCs


Dabbledob Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a white suit, blue shirt, and violet tie. His hair, while still mostly golden, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a necromancer, Dabbledob was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Dabbledob Nucklestamp, Male Gnome Aristocrat 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)16 (+3) 18 (+4)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Auran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Finely wrought small gold bracelet (10 gp). A roughly beaten golden orb (150 gp). Black velvet mask with numerous citrines (150 gp).


Social Check DCs


Thamuz Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow deerstalker hat and yellow clothes. His chestnut hair is still thick. His eyes, though not visible through his cowl, are black.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: Thamuz hails from a village terrorized by goblins. Through the years after Thamuz was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Thamuz's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Thamuz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away; and he is terrified, and will act out of fear

Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Enemies. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Thamuz Turmoil, Male Tiefling Monk 5
Medium (5'0") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)14 (+2) 15 (+2)15 (+2)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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