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NPC Generator

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Advanced [show]


Olgoth Hayes, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His tied-back hair is chestnut. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and he has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Rich. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Olgoth Hayes, Male Half-Orc Barbarian 6
Medium (5'7") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)8 (-1) 16 (+3)11 (+0)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Kerkad Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. His crest is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Impulsive. Bonds: Attractive, Religious, Rich, Immigrant. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kerkad Orexijandilin, Male Dragonborn Rogue 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 10 (+0)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 600 gp. Iolite (80 gp).


Social Check DCs


Mogg Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: He was born in the north. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his brother's freedom.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Joker, Philantrophist. Bonds: Immigrant, Adventurer, Family. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Mogg Churchill, Male Half-Orc Wizard 16
Medium (6'5") Half-Orc, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 50 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)13 (+1) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Athletics +10, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 4d10+5, Ranged +6 / 4d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 7000 gp. Golden yellow topaz (1000 gp). Black pearl (1000 gp). Eye agate (12 gp). Star ruby (1400 gp). Red spinel (120 gp). Star rose quartz (60 gp). Star rose quartz (60 gp). White opal (1400 gp). Smoky quartz (60 gp). Star ruby (1400 gp). Moonstone (60 gp). Zircon (60 gp). Aquamarine (1000 gp). Star rose quartz (60 gp). Peridot (60 gp). Star ruby (1400 gp). Brown-green garnet (120 gp). White pearl (120 gp). Azurite (12 gp). Rhodochrosite (12 gp). Fiery yellow corundum (1400 gp). Blue sapphire (1400 gp). Zircon (60 gp). Azurite (12 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Igden Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is golden and curly. His eyes are likewise blue.

Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.

History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Religious, Attractive, Nature, Family. Occupation: Bookbinder

Voice: Aggressive tone

Attributes [hide]

Igden Gimlen, Male Gnome Commoner 7
Small (3'6") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 42 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Deception +5, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Alberich Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long blonde beard, and similarly colored long hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of a Guard, who enjoyed hunting, Alberich was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alberich took refuge in the ruined castle and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, In love, Nature. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

Alberich Rubyeye, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1000 cp. Blue quartz (16 gp).


Social Check DCs

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