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NPC Generator

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Advanced [show]


Oskar Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Layabout. He wears his silver hair down. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Passionate, Fighting. Bonds: Job, Military, Criminal record. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Oskar Ironfist, Male Dwarf Expert 7
Medium (4'1") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills History +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized ruby on his right hand. He sports a flattop hair cut. His fierce red eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Performer, Qemuel learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Qemuel took refuge in the large cave and found the beat up pickaxe and armor he uses now. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to be a jeweler again

Ideals: Impeccable, Entrepeneur. Bonds: Rich, Job, Nature. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Qemuel Rapture, Male Tiefling Cleric 8
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 14 (+2)19 (+4)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 800 gp.


Social Check DCs


Eberdeb Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears light armors faded through time and improper care. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Eberdeb was born with his father's beautiful face. Eberdeb abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Eberdeb Garrick, Male Gnome Bard 14
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 87 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Arcana +8, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Elven, Gnoll, Celestial
Attacks Melee +3 / 4d6-2, Ranged +4 / 4d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333310

Possessions: 1000 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Fire opal pendant on a fine gold chain (1700 gp). Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, tan, dusty cloak. His hair is chestnut, silky, and of moderate length. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Umpen was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He has money and likes to spend it; and balancing his hectic life and new stylist responsibilities is difficult

Bonds: Attractive, Family, Rich, Adventurer, Job. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Umpen Turen, Male Gnome Aristocrat 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Lance Staurheim, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a simple green robe with tan stripes complete with hood, marred by teas. His golden hair is kept up in a ponytail inside a top hat. His eyes are amber and catlike.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted from career to career and currently works as a Assassin.

Motivation: Wants to have a good time and be beloved; and to be a stylist again

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Job, Nature. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Staurheim, Male Human Rogue 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Stealth +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs

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