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NPC Generator

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Broce Turen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He has the majority of his body covered in plate. His chestnut hair is heavily combed to the right. He has amber eyes and a brown hat with a green feather.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to trick people and travel the world for free.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Logical. Bonds: Job, Criminal record, Family. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Broce Turen, Male Gnome Bard 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs


Henk Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His auburn hair is smooth and relatively long. His gray eyes peer out from beneath his deerstalker red hat.

Personality: Stoic and calm, he prefers to meditate than take action. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Disciplined. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Henk Clapham, Male Half-Orc Cleric 6
Medium (6'1") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. Rock crystal (60 gp). Fire opal (1300 gp). Peridot (60 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. He wears his silver hair down. His amber eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: Further expansion of business; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Kildrak Gorunn, Male Dwarf Rogue 8
Medium (3'11") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 28 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1300 gp. Malachite (11 gp). Silver pearl (90 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan feathered hat and tan clothes. His long red hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He then took over the family business and is one of the better Engraver for hire.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Disease. Bonds: Attractive, Adventurer, Military, Job. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Mamnen Anguish, Male Tiefling Barbarian 1
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Efferil Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He is portly but not overly obese. His white hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Enemies, Slave, Immigrant. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Efferil Ariessus, Male Half-Elf Adept 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Freshwater pearl (12 gp). Amber (50 gp). Aquamarine (300 gp).


Social Check DCs

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