Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown cloak and cross-gartered green stockings. His fur, while still mostly gray, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A true patriot, Spring would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: He wants nothing more than to rejoin the army; and he is content
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 59 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly greatswords and shortspears. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a criminal king-pin and mafia family Morkral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morkral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Bonds: Attractive, Criminal record, In love. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 370 gp.
Astar Vice, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. His blue hair is slicked back into a classic pompadour. His eyes are white and beady.
Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.
History: He was raised in a plains tribe. While studying, he fell in love. They married and had a daughter. He was granted necromantic powers by his dying brother.
Motivation: Wishes to resurrect an old love; and to prove his worth to the world
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, In love. Occupation: Dilettante
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp.
Raam Shame, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'9" and dresses in yellow turtlenecks beneath a brown coat with yellow slacks. His right hand appears badly burned and disfigured. His dark red hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in a small forest village. He was taken from his home at a very young age. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Fearful. Bonds: Nature, Slave. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Coral (130 gp).
Ozyman Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. He wears his white hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ozyman is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Apothecary, but he got bored and became a Performer. Recently the stress of being a Performer has made it difficult for him to sleep.
Motivation: To be a Apothecary again; and his spouse's relatives view him with great suspicion
Ideals: Justice, Gifted. Flaws: Insomniac. Bonds: Job, Family. Occupation: Performer
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
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