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Advanced [show]


Naal Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. His black hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small plains village. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Flaws: Greedy, Insane. Bonds: Attractive, Job, Nature. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Naal Floshem, Male Elf Rogue 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2600 sp. 1 Masterwork studded leather.


Social Check DCs


Raam Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with tan socks and a vest with buckled shoes. His chestnut hair is lengthy and is close to two feet long. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raam was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Raam Bedlam, Male Tiefling Bard 8
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Giant, Gnome, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 1300 gp. A delicate silver chain set with a tourmaline (70 gp).


Social Check DCs


Simon Reid, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy blonde hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Simon was born the youngest of three triplets. One day when Simon was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Simon was heart-stricken from the event, and his father started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Opinionated. Flaws: PTSD, Mundane. Bonds: Attractive, Family. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Simon Reid, Male Human Warrior 11
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 95 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)13 (+1) 9 (-1)10 (+0)
Skills Arcana +5, Performance +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1400 gp. Gold and topaz bottle stopper cork (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Jeweled gold crown (2000 gp).


Social Check DCs


Henry Yeardley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and very much looks the part of a Miller. His right leg appears badly burned and disfigured. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Miller for hire.

Motivation: Revenge; and someone believes him a fraud

Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Miller

Voice: Raspy

Attributes [hide]

Henry Yeardley, Male Human Druid 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Kite Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his greataxe ready. He wears a small hat to cover his moderate length brown fur. His eyes are likewise green. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Kite grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Fighting, Disciplined, Impeccable. Bonds: Attractive, Adventurer, Family. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Kite Of Clay, Male Tabaxi Monk 9
Medium (6'5") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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