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Advanced [show]


Senteq Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a penchant for wearing a ring with an oversized opal on his right hand. With a patchy golden beard and wild golden hair. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west to a Ploughman, Senteq learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To protect his home.

Ideals: Gifted. Bonds: Rich, Guardian, Job. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Senteq Daergel, Male Gnome Monk 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 70 gp.


Social Check DCs


Trey Barclay, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a violet hat with a grey feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Barclay, Male Human Druid 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)17 (+3) 11 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Silver chalice with lapis lazuli gems (40 gp).


Social Check DCs


Eberk Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who sports black clothing, slightly heavier than average wear. He wears his auburn hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Flaws: Insomniac, Racist, Impulsive, Disease. Bonds: Attractive. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Eberk Gorunn, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp. Iolite (20 gp).


Social Check DCs


Hobart Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright white suits and hats. He wears his red hair up in a very large beehive style do. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Persistence. Flaws: Ugly, Fearful, Mundane. Bonds: Mentor, Guardian. Occupation: Server

Voice: Rolls R's

Attributes [hide]

Hobart Smoothhands, Male Halfling Sorcerer 5
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 8 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: Aquamarine (500 gp). Rose (30 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadarai Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Hadarai was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hadarai's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Selfish, Antagonistic. Bonds: Rich. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Hadarai Arnuanna, Male Elf Fighter 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 3 Holy water. 3 Thunderstones. 3 Antitoxin.


Social Check DCs

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