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Advanced [show]


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His long chestnut hair reaches down to his waist. His violet eyes are slightly larger than normal.

Personality: Kipper wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Kipper Folkor, Male Gnome Wizard 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: Chrysoberyl (80 gp). Deep green spinel (80 gp).


Social Check DCs


Cask Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His long lavender fur is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Justice. Bonds: Attractive, Family, Poor. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Cask Buttons, Male Tabaxi Sorcerer 3
Medium (5'6") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)13 (+1) 17 (+3)17 (+3)
Skills Religion +3, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp. Banded agate (15 gp).


Social Check DCs


Ur-Edin Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light white in addition to tight pants. His chestnut hair is still thick. His hazel eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Ur-Edin will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Interpreter business at a young age. A gifted student he started as a Mason, but he got bored and became a Interpreter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Extrovert. Bonds: Military, Job, Adventurer. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Ur-Edin Remington, Male Half-Orc Wizard 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 14
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)11 (+0) 17 (+3)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1100 gp.


Social Check DCs


Richard Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting green shirt and pants. His hair is cut close to his head. He has gleaming, smiling green eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic, Entrepeneur. Flaws: Mundane, Fearful. Bonds: Religious. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Richard Mundy, Male Half-Elf Commoner 4
Medium (5'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Pink pearl (80 gp). Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs


Veit Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Mortician does. His black hair is braided into rings. He wears an eyepatch.

Personality: He has always had a great fascination with Dwarven culture. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Veit was raised in a hard working conservative environment. Veit abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Veit Battlehammer, Male Dwarf Bard 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 90 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)16 (+3) 16 (+3)15 (+2)
Skills Perception +7, Religion +7
Senses Passive Perception 17
Languages Common, Dwarven, Draconic, Orc, Ignan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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