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NPC Generator

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Advanced [show]


Morgran Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His hair, while still mostly red, has prominent grey streaks. His green eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Morgran was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Disciplined, Justice. Bonds: Poor, Attractive, Adventurer. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Morgran Strongheart, Male Dwarf Monk 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 105 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)10 (+0) 11 (+0)7 (-2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, white, dusty cloak. His brown hair has been sun bleached extensively. This gold eyed southerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: Chem was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: To protect his home; and he's in love

Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Family, Has a crush, Guardian. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Chem Frailty, Male Tiefling Expert 1
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 16 (+3)16 (+3)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Grom Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'2" and likes to wear brown tank tops with black pants. His left leg appears badly burned and disfigured. He wears his brown hair up in a very large beehive style do. He has a dull look in his hazel eyes.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a slaver, Grom was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Bonds: Job, Mentor, Military. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Grom Hayhurst, Male Half-Orc Adept 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)7 (-2) 13 (+1)11 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 80000 cp. Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Nicor Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet coat over a brown low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to cover his moderate length dark red hair. He has gleaming, smiling red eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Enemies, Job. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Nicor Rapture, Male Tiefling Wizard 14
Medium (6'9") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 45 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 17 (+3)17 (+3)
Skills Animal Handling +8, Survival +8
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444443

Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Embroidered and bejeweled glove (3000 gp). Jeweled gold crown (5000 gp). Silver chalice with lapis lazuli gems (120 gp). Cloth of gold vestments (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Jeweled gold crown (5000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Oskar Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He carries with him a set of sais on his belt, each one with a opal on the hilt. He wears his silver hair up. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: He was raised in a forest tribe. Oskar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Nature. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Oskar Steelfist, Male Dwarf Paladin 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Arcana +4, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 300 pp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Fire opal pendant on a fine gold chain (1300 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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