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NPC Generator

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Advanced [show]


Ekemon Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. His brown hair is thinning but still full. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Tiefling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Adventurer, Religious. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Ekemon Amuse, Male Tiefling Ranger 1
Medium (6'6") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 9 (-1)17 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Celestial, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Rolf Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male dresses like a well dressed Engraver does. He is tall, broad shouldered and powerfully built. His red hair is still thick. His eyes are green and catlike.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Engraver and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Ideals: Artistic. Bonds: Job, Criminal record, Mentor, Has a crush. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Rolf Cooper, Male Half-Elf Warlock 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 300 gp.


Social Check DCs


Faran Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears skinny pants and wears a white and black robe with the hood down. His whole body is exceptionally muscular. He wears his chestnut hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Passionate, Gifted. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Faran Bigheart, Male Halfling Paladin 4
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 16
Hit Points 45 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d10-2, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40000 sp. Jade (70 gp). Aquamarine (900 gp). Blue quartz (11 gp). Golden yellow topaz (900 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Drogo Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with deerstalker hat. With a patchy blonde beard and wild blonde hair. His green eyes peer out from beneath his deerstalker grey hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He worked as a nervous Bather and found it very stressful. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Passionate, Joker. Flaws: Racist. Bonds: Religious, Job. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Bradley, Male Human Sorcerer 2
Medium (6'5") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp. Eye agate (12 gp). Iolite (60 gp). Rhodochrosite (12 gp).


Social Check DCs


Kipper Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a necromancer, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Mentor. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Kipper Ningel, Male Gnome Bard 14
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 15
Hit Points 78 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Goblin, Sylvan, Celestial
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333310

Possessions: 1000 gp. Peridot (30 gp). Jasper (30 gp). Sard (30 gp). Violet garnet (900 gp). Black opal (1100 gp). Hematite (13 gp). Deep green spinel (110 gp). Amethyst (110 gp). Rose (30 gp). Sard (30 gp). 1 Medium magic item.


Social Check DCs

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