Adran McLeod, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'10" eastern man, he very much looks the part of a Spy. He has done his best to style his chestnut hair to look like a famous performer. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adran. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Military, Criminal record. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 16000 sp. Chalcedony (40 gp). Black pearl (900 gp). Star ruby (1000 gp). Aquamarine (900 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He is bald on top and has large auburn tufts of hair around his ears. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in a small plains village. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Mayor
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 9)
Armor Class 9
Hit Points 43 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Emerald (400 gp). White pearl (120 gp). Jade (120 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mûglûk Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His auburn hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dondon Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a black poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. He has a tattooed face.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His martial abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Racist, Disease, Insomniac. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 27 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 110 pp. 1 Masterwork Light wooden shield. 1 Masterwork Light steel shield. 1 Masterwork studded leather. 1 Half-Plate.
Akmen Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears black leather gloves, a black jacket, and tight pants. He has done his best to style his chestnut hair to look like a famous performer. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Akmen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Akmen took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. Jade (150 gp). Onyx (50 gp).
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