Zedaar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and tan robe with the hood down. He carries with him a set of sais, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His crest is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Find a way to reverse the transformation of his brother; and he is terrified, and will act out of fear
Ideals: Fighting, Entrepeneur. Flaws: Fearful, Racist. Bonds: Family. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Tourmaline (150 gp).
Efferil Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His hair is always cut to a buzz. This gray eyed northerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of orcs once and for all.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Mason father left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Persistence. Flaws: Disease, Mundane. Bonds: Immigrant, Enemies, Family. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 400 gp.
Boddynock Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a brown scarf. He carries with him a set of quarterstaffs on his belt, each one with a sapphire on the hilt. His white hair is knotted and matted. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast desert. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Boddynock's homeland. Boddynock decided to take the middle way and become a bodyguard. After a long history of fighting, Boddynock and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp.
Richard Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern man wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is brown, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: Richard lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Barber, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC; and to unite with his sister
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Solid gold idol (500 gp). A delicate brass dragon egg (60 gp). 1 Half-Plate.
Fax Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He dresses in tan turtlenecks beneath a yellow coat with black slacks. He has done his best to style his silver crest to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Fax does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Shy, Depressed. Bonds: Military, Rich. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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