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NPC Generator

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Pelt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Glassblower does. He wears a deerstalker hat to cover his moderate length brown fur. His hazel unseeing eyes seem to look past you.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pelt is combative with any and all who dare try his patience in the slightest.

History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. In the meantime he has taken over work as a Glassblower and occasionally as a mercenary.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and sabotage a competitor

Ideals: Justice. Flaws: Disease. Bonds: Job, Adventurer, Immigrant. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Pelt Wind, Male Tabaxi Cleric 10
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1900 gp.


Social Check DCs


Azzakh Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His silver crest is knotted and matted. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small mountains village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Rich, Nature. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Azzakh Argenthrixus, Male Dragonborn Warrior 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 50 gp.


Social Check DCs


Chem Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Secretive. Bonds: Rich, Criminal record, Immigrant. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Chem Caution, Male Tiefling Cleric 1
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 gp.


Social Check DCs


Zedaar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. His crest is short and blue. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.

History: Zedaar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zedaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zedaar. He used his abilities to trick people and travel the world for free.

Motivation: He'd like to take his coworkers down a peg; and he wants to get laid

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Criminal record, Has a crush. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Zedaar Orexijandilin, Male Dragonborn Aristocrat 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp. Red spinel (40 gp).


Social Check DCs


Zepar Generous, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a green suit. He has a moderate pudge and is not very fit. His wide-brimmed hat is riddled with cuts and holes. This white eyed southerner is not easily forgotten.

Personality: This man loves music and to teach people music more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. After a long history of fighting, Zepar and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he is wracked by social anxiety

Ideals: Artistic, Joker, Logical. Flaws: Ugly, Antagonistic. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Zepar Generous, Male Tiefling Cleric 3
Medium (5'8") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 12 (+1)19 (+4)
Skills Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1600 sp.


Social Check DCs

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