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NPC Generator

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Advanced [show]


Bagabug Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. His hair is red and very short. His eyes are likewise gray. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He used his abilities to travel the world and help people.

Motivation: He is content; and to find somewhere to settle down

Ideals: Philantrophist, Entrepeneur. Flaws: Racist, Mundane. Bonds: Attractive. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Bagabug Darby, Male Half-Orc Bard 7
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Pink pearl (90 gp). Coral (90 gp). Golden yellow topaz (700 gp). Star rose quartz (60 gp).


Social Check DCs


Fallond Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'0", this man wears rags and sports a simple walking cane. His auburn hair is lengthy. His thin eyebrows rest above his beady gray eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Fallond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Dwarven people.

Flaws: Ugly, Selfish, Racist. Bonds: Poor, Immigrant, Mentor. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Fallond Rumnaheim, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 10 (+0)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Balam Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large green mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is still thick. His white eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and money/treasure

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Balam Strength, Male Tiefling Paladin 3
Medium (6'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Erias Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Layabout business at a young age. Erias was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erias decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and seeks redemption

Ideals: Logical, Justice. Bonds: Job, Criminal record, Adventurer. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Erias Strakeln, Male Dwarf Bard 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Orc, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 60 gp. Pink pearl (110 gp). Deep blue spinel (200 gp). Violet garnet (200 gp).


Social Check DCs


Heward Langley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His hair is long and chestnut with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: The child of a Spy, who enjoyed hunting, Heward was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Extrovert, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Heward Langley, Male Human Warlock 11
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 103 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +5, History +6
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 1200 gp. Black pearl (800 gp). 1 Minor magic item.


Social Check DCs

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