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Advanced [show]


Ahrim Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long red hair kept up in a rat tail. His black eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Joker. Flaws: Secretive. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Ahrim Tragedy, Male Tiefling Aristocrat 3
Medium (6'1") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 9 (-1)17 (+3)
Skills Arcana +4
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Eldon Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. His fierce hazel eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a brothel owner, Eldon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Mentor. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Eldon Oomtrowl, Male Gnome Adept 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)14 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp.


Social Check DCs


Tordek Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is cut jaggedly and amateurishly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Addict, Ugly. Bonds: Poor. Occupation: Servant

Voice: Raspy

Attributes [hide]

Tordek Gorunn, Male Dwarf Expert 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Soveliss Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. He keeps his long auburn hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the south. Soveliss is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Soveliss was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Athletic, Pacifist. Bonds: Attractive, Family, Religious. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Soveliss Madden, Male Half-Elf Warrior 5
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Deception +2, Insight +2
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Justin Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His skin is fair and his fingers are delicate and long. He has a golden handlebar mustache and slicked back golden hair. This blue eyed northerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His martial abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: To be a Map Maker again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Justice, Gifted. Flaws: Disease. Bonds: Job. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Justin Dayton, Male Human Commoner 10
Medium (5'3") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 30 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Deception +6, Medicine +6
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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