Flask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His cinnamon fur is braided into rings. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better village for his children.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp. Amethyst (50 gp).
Kildrak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Tanner. His white hair is smooth and relatively long. His eyes are a pleasant green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Kildrak hails from a village terrorized by drow. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants to work out more often; and many drow want him driven away
Ideals: Justice, Athletic. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 800 sp. 1 Masterwork Common Melee.
Gimgen Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. His moppish white hair is in a traditional bowl cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves writing and to teach people writing more than just about anything. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his writing dream.
Motivation: Wants to work out more often; and retire the richest man in the north
Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 19 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp.
Arumawann Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. He is bald on top and has large white tufts of hair around his ears. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving Arumawann is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Arumawann grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: To reunite with his absent father; and sabotage a competitor
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Family, Job. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 50 pp.
Ahrim Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His blue hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Ahrim and his spouse have recently divorced.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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