Ahvain Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. He has done his best to style his auburn hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.
History: He was raised in a mountains tribe. Cursed with a spirit at a very young age, Ahvain has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Insomniac, Disease. Bonds: Poor, Attractive, Nature. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Banded agate (7 gp). Carnelian (60 gp). Fiery yellow corundum (900 gp).
Gunter Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.
History: The child of western immigrants he idolized his mother. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gunter's mother didn't care for him much, and the feeling was mutual. He struck the Carter job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new carter responsibilities is difficult
Flaws: Impulsive, Antagonistic. Bonds: Rich, Job, Immigrant, Religious. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 200 gp. Chrysoberyl (100 gp). 1 Minor magic item.
Bruz Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear white pants and tee shirts. He has a golden handlebar mustache and slicked back golden hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Disciplined. Flaws: Addict, Fearful, Disease, Insomniac. Occupation: Servant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 2000 sp. Freshwater pearl (14 gp). White pearl (90 gp). Amethyst (90 gp). 1 Minor magic item. 1 Minor magic item.
Halimath Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are amber and he is always smoking a pipe.
Personality: Halimath wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised by priests from a young age. Through the years after Halimath was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Halimath's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Halimath and his spouse have recently divorced.
Motivation: A strong sense of loyalty to Elven people; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Antagonistic, Racist. Bonds: Religious, Mentor. Occupation: Miller
Voice: Indian accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 gp.
Dworic Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a faded coat and loose pants complete with Stetson hat. He has white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Laborer.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 77 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Draconic, Gnome
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +4
Possessions: 2000 gp. Chrysoprase (40 gp). Alexandrite (1300 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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