Ralf Lancaster, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man is generally well dressed albeit a few years behind the times. He sports a long chestnut beard, and similarly colored long hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: This man loves music and to teach people music more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Artistic. Bonds: Attractive, Slave, Rich. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 6000 cp. Lapis lazuli (9 gp). 3 Acid flasks.
Trail Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His red fur is matted, messy, and big. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. His mother was a soldier and died while he was still young. Trail was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.
Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Criminal record, Adventurer, Rich, Military. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Nutae Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and green robe with the hood down. His skin is fair and his fingers are delicate and long. His long red hair reaches down to his waist. His green eyes dart from person to person.
Personality: He has always had a great fascination with Elven culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Nutae lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Racist, Shy. Bonds: Family, Job, Adventurer. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 9)
Armor Class 14
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 10000 sp.
Adrex Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His crest is cut close to his head. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. Now he works as a singing tutor during his time off.
Motivation: Wishes to resurrect an old love; and to share knowledge with the world
Ideals: Logical, Artistic. Flaws: Terse. Bonds: Nature, In love. Occupation: Barber
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 5000 sp. Alexandrite (300 gp). Hematite (8 gp). Golden yellow topaz (300 gp). Sard (20 gp).
Trey Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat, and carries hammers. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Trey hails from a village terrorized by brigands. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in hammer use. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a dyer and was forced into it by his family
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!