Odorr Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a fancy violet suit. He is muscular with a powerful set of arms. He has a long brown beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Architect in town.
History: Born in the south to a Architect, Odorr learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: An old rival family wants him found.
Bonds: Attractive, Family, Job, Rich. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 15)
Armor Class 11
Hit Points 64 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Draconic, Goblin
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +7
Possessions: 4000 gp. Golden pearl (130 gp). Moss agate (6 gp). Sardonyx (50 gp). Chrysoberyl (130 gp).
Three Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, white shirt, and yellow tie. He carries with him a set of lances, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his long white fur kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Tabaxi culture. He never wears the same outfit twice, unless he absolutely has to.
History: Three was born in the east. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and tabaxi compassion
Ideals: Fighting, Artistic, Persistence, Impeccable. Flaws: Racist. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 14000 sp. 1 Minor magic item.
Qemuel Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. He wears a small hat to hide his balding. He has a tattooed face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Soapmaker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp.
Uthûg Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple brown robe with blue stripes complete with hood. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise amber.
Personality: Abrasive and pushy, he has a hard time making friends. Uthûg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Half-Orc Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: He feels kind of lost in life; and he wants to meet his childhood hero
Flaws: Antagonistic, Hedonist, Depressed. Bonds: Rich, Adventurer. Occupation: Mason
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 12)
Armor Class 13
Hit Points 112 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Goblin
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +6
Possessions: 4000 gp. Jasper (70 gp). Zircon (70 gp). Sard (70 gp). Malachite (12 gp). Red-brown spinel (150 gp). Silver pearl (150 gp). 1 Minor magic item. 1 Minor magic item.
Gildmak Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants, and carries greatswords. He has styled his silver hair well, parting it to the right. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Shipwright, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Joker, Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 15
Hit Points 113 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +6
Possessions: 11000 gp. Eye agate (10 gp). Amethyst (140 gp). Obsidian (10 gp). Azurite (10 gp). Deep green spinel (140 gp). Coral (140 gp). Azurite (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!