Ozyman TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The war was a terrible time for him, and Ozyman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a Miner, his father struggled to pay the bills. When Ozyman reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Poor, Criminal record. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Gnome, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp. Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Sun Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with violet pants. He carries a battered shortbow and tarnished crossbow as well. His cinnamon fur is singed and shortened. His eyes are amber and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: Smoky quartz (20 gp). Rich purple corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulblyn Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Cartwright. His golden hair is braided into rings. His blue eyes are passionate and lively.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Criminal record, Slave, Religious. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item.
Fenriz Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is blue and curly. He wears large thick round spectacles.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.
History: He got into the Barkeep business at a young age. Fenriz was born on a far western forest where he grew up under the tutelage of his mother, an expert Barkeep. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Professionalism, Logical. Bonds: Nature, Job, Immigrant. Occupation: Barkeep
Voice: French accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Masterwork Common Melee.
Azaki Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear flannel and is in decent physical shape. With a patchy auburn beard and wild auburn hair. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Azaki embodies much of what other species detest in the Elves. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised by priests from a young age. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Religious, Mentor. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 10)
Armor Class 13
Hit Points 53 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!