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NPC Generator

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Advanced [show]


Ghaliver Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a blue tunic with tan highlights, and long black pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. He has a long chestnut beard with little hanging trinkets. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Ghaliver is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and to be a sailor again

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Ghaliver Swiftwhistle, Male Halfling Druid 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)9 (-1) 15 (+2)18 (+4)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Gormogord Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is singed and shortened. He has several tiny ruby earrings on each ear.

Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. He has a minor phobia of water and hates getting wet.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Actor job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Fearful. Bonds: Rich, Job, Immigrant. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Gormogord Warmwater, Male Halfling Warrior 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Deception +3, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Coral (140 gp). Alexandrite (1200 gp). Jasper (40 gp). Blue quartz (13 gp).


Social Check DCs


Ethereal Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey coat over a violet low-cut shirt, and a broad hat upon his head. His fur, while still mostly red, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Insane, Cynical, Disease. Bonds: Immigrant, Adventurer. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Ethereal Prim Posies, Male Tabaxi Adept 1
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)17 (+3) 14 (+2)19 (+4)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Terran, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Hûra Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'7". He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze, and his gloved hand is found clutching a nunchaku. His blonde hair is styled in orderly dreadlocks. He has several tiny amethyst earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich eastern family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Joker. Bonds: Rich, Adventurer, Criminal record, Slave. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Hûra Hartford, Male Half-Orc Fighter 3
Medium (5'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 5000 cp. An abacus with copper, silver and gold markers (100 gp). Solid gold idol (500 gp). A silver and pearl hairclip (70 gp).


Social Check DCs


Charles Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears many layers of old clothing at all times, marred by teas. He has styled his black hair well, parting it to the left. His brown eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Barrister, who enjoyed hunting, Charles was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He now owns his own business.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and half-elven compassion

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Job, Nature. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Charles Siannodel, Male Half-Elf Paladin 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs

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