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NPC Generator

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Advanced [show]


Bulzo Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'10" and wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His right hand appears badly burned and disfigured. His black hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich southern family. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Bulzo Stoutman, Male Halfling Druid 10
Small (2'10") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 37 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Medicine +5, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His beige fur, when down, is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Art grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Art Wind, Male Tabaxi Rogue 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Performance +5, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2400 gp. Coral (120 gp). Brown diamond (4000 gp). Sardonyx (40 gp). Amethyst (120 gp).


Social Check DCs


Godfrey Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large blonde tufts of hair around his ears. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of eastern immigrants he idolized his mother. Cursed with lycanthropy at a very young age, Godfrey has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Family, Immigrant. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Godfrey Firahel, Male Half-Elf Expert 12
Medium (5'0") Half-Elf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 49 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Nature +6, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Draconic, Terran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 3000 gp. Aquamarine (600 gp). Star rose quartz (30 gp). Lapis lazuli (8 gp). Freshwater pearl (8 gp). Golden yellow topaz (600 gp). Black pearl (600 gp). Chrysoberyl (120 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Stansfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His white hair and beard is wavy and long. His eyes are green and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: Money/treasure; and to unite with his brother

Flaws: Ugly, Shy. Bonds: Family, Rich, Job. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Adelard Stansfield, Male Human Ranger 9
Medium (5'3") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp.


Social Check DCs


Tûgog Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of daggers on his belt, each one with a ruby on the hilt. His black hair is styled in orderly dreadlocks. His eyes are blue and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting, Disciplined, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Tûgog Merton, Male Half-Orc Monk 1
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs

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