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Dûgza Brady, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a green vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered bow and tarnished nunchaku as well. His white hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Miner, who enjoyed hunting, Dûgza was taken on many hunting expeditions. He dropped out of school before completing his studies. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Optimist, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dûgza Brady, Male Half-Orc Rogue 17
Medium (6'6") Half-Orc, Neutral Good (CR 17)
Armor Class 12
Hit Points 138 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)9 (-1) 14 (+2)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3

Possessions: 10000 gp. Golden yellow topaz (500 gp). Rock crystal (30 gp). Rose (30 gp). Lapis lazuli (10 gp). Hematite (10 gp). Aquamarine (500 gp). Chrysoprase (30 gp). Fire opal (1200 gp).


Social Check DCs


Leaf Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his crossbow. His clothes are grease stained in places. He keeps his black fur in a flapper bob. His thin eyebrows rest above his beady hazel eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he would like to get married and retire

Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Leaf Prim Posies, Male Tabaxi Adept 16
Medium (5'1") Tabaxi, True Neutral (CR 16)
Armor Class 14
Hit Points 92 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)12 (+1) 9 (-1)19 (+4)
Skills Investigation +6, Nature +6
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 8000 gp. Carnelian (40 gp). Blue star sapphire (1300 gp). Onyx (40 gp). Black pearl (1300 gp). Chrysoprase (40 gp). Star ruby (1300 gp). Fiery yellow corundum (1300 gp). Fire opal (1300 gp). Alexandrite (1300 gp). Lapis lazuli (10 gp). Coral (110 gp). Blue quartz (10 gp). Coral (110 gp). Alexandrite (1300 gp). Golden yellow topaz (1300 gp). Blue star sapphire (1300 gp). Tiger eye turquoise (10 gp). Azurite (10 gp). Malachite (10 gp). Deep blue spinel (1300 gp). 1 Medium magic item.


Social Check DCs


Greethen Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a halberd on his belt. His crest, while still mostly rusty, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Greethen was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and doesn't want to be a merchant and was forced into it by his family

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Greethen Vangdondalor, Male Dragonborn Aristocrat 2
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 350 gp.


Social Check DCs


Trail Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. He wears his brown fur down. His eyes are a pleasant yellow.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Enemies, Attractive. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Trail Shoe, Male Tabaxi Monk 5
Medium (5'5") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Black pearl (1600 gp). Alexandrite (1600 gp). Fire opal (900 gp). Rhodochrosite (13 gp).


Social Check DCs


Soveliss Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is smooth and relatively long. His violet unseeing eyes seem to look past you.

Personality: Soveliss wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A powerful necromancer made him what he is. Cursed with vampirism at a very young age, Soveliss has worked very hard to control his curse. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Family, Mentor. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Soveliss Ilphelkiir, Male Elf Rogue 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 6 (-2)15 (+2) 10 (+0)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. White pearl (100 gp). Carnelian (30 gp). 1 Good lock. 1 Backpack. 1 Average lock.


Social Check DCs

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