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Advanced [show]


Norman Yardley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His white hair is lengthy and is close to two feet long. His gray eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To prove his worth to the world; and to protect his home

Ideals: Fighting, Artistic. Flaws: Shy, PTSD, Impulsive. Bonds: Guardian. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Norman Yardley, Male Human Rogue 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Gerald Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His golden hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Antagonistic. Bonds: Rich, Religious, Mentor, Nature. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Gerald Cithreth, Male Half-Elf Sorcerer 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 800 gp.


Social Check DCs


Spear Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple grey robe with blue stripes complete with hood. He wears a top hat to cover his moderate length lavender fur. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Spear Fang, Male Tabaxi Fighter 2
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Cask Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His fur is lavender and curly. His ears are large.

Personality: This man loves writing and to teach people writing more than just about anything. He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Assassin mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Persistence. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Cask Plume, Male Tabaxi Commoner 18
Medium (5'3") Tabaxi, Lawful Evil (CR 18)
Armor Class 13
Hit Points 78 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)15 (+2) 18 (+4)15 (+2)
Skills History +8, Religion +8
Senses Passive Perception 14
Languages Common, Ignan, Orc
Attacks Melee +10 / 5d6+4, Ranged +9 / 5d6+3, Grapple +4

Possessions: 8000 gp. Hematite (14 gp). Iolite (20 gp). Star ruby (1300 gp). Tiger eye turquoise (14 gp). Star rose quartz (20 gp). Star rose quartz (20 gp). Violet garnet (500 gp). Banded agate (14 gp). Azurite (14 gp). Hematite (14 gp). Freshwater pearl (14 gp). Tiger eye turquoise (14 gp). Sard (20 gp). Eye agate (14 gp). Emerald (1300 gp). Hematite (14 gp). Alexandrite (500 gp). Rose (20 gp). Star rose quartz (20 gp). Golden yellow topaz (500 gp). Golden pearl (90 gp). Freshwater pearl (14 gp).


Social Check DCs


Broce Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. He is physically well-built. He wears his golden hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Broce grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To pay off his debts; and gnomish compassion

Flaws: Disease, Hedonist, Racist. Bonds: Attractive, Adventurer, Debt. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Broce Ningel, Male Gnome Barbarian 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 45 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)16 (+3) 12 (+1)19 (+4)
Skills Deception +6, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Auran, Halfling, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Moss agate (8 gp).


Social Check DCs

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