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NPC Generator

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Advanced [show]


William Reid, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of halberds, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Fighting, Gifted. Flaws: Shy, Insane. Bonds: Criminal record. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

William Reid, Male Human Sorcerer 7
Medium (5'10") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears white trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His red hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He has achieved small success as a Barkeep.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Fearful. Bonds: Military, Job. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Peter Dayton, Male Human Adept 10
Medium (5'9") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 8 (-1)19 (+4)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1 Minor magic item.


Social Check DCs


Brogg Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. His red hair is singed and shortened. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Brogg was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better world.

Motivation: He's looking for his big break.

Flaws: Ugly, Shy. Bonds: Adventurer, Family, Rich. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Brogg Altham, Male Half-Orc Bard 7
Medium (5'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 54 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 70000 cp. Obsidian (12 gp).


Social Check DCs


Nalral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His blonde hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Nalral isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a desert tribe. His father was a soldier and died while he was still young. Nalral was left his father's suit of armor and trained in its use and care. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Bonds: Attractive, Military, Nature. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Nalral Bloodkith, Male Dwarf Barbarian 10
Medium (4'2") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 69 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 7000 sp. Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His orange fur is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Tree isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Lycanthrope in disguise. Tree abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and he is a bit of a kleptomaniac

Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Tree Running, Male Tabaxi Aristocrat 3
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs

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